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Showing posts from September, 2020

Fantasy Classes Breakdown And Recreation: Part One - Core Character Stats

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So in this post I'm going to be tackling something that I'm probably wildly unqualified to do: design RPG mechanics from scratch. Woo!  Basically for the next few posts, we're going to be breaking down the logic of so called 'standard' fantasy RPG mechanics and classes and building them back up again. It bears mentioning that I have never played a tabletop Role-Playing Game in my life, and at this rate I probably never will. But it would be remiss to not mention them in a post on RPG mechanics, even though I usually approach and think about RPG elements in a video-gaming context as opposed to a table-top one.  For this first post, we're starting with with character statistics. Character classes are defined by their abilities, therefore what they are good or bad at and therefore: basic stats.  Standard D&D Stats This is literally the first image that pops up if you image search, D&D.  ... is it bad that I keep forgetting that there are dragons in it? So l