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Showing posts from January, 2021

Fantasy Classes Breakdown And Recreation: Part Two - Class Categories

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Now that we have our basic and not-so-basic stats for our hypothetical game, we need to talk about classes. About time, too, I am such a slack blogger.  But before we can get stuck into individual character classes, we need to talk about class categories . We've already got The Big Three divisions of Fighter, Rogue and Mage, so what else is there? Well, c haracter classes are essentially jobs : the specific role that a class plays in order to Make It Work, whatever 'It' happens to be: saving the world, defeating the dark lord, baking a cake, whatever.  It is interesting to note that when designing any system in which you have different roles for different characters, you can never quite get away from the spectre of specialisation . If you want multiple classes for people to choose from, you need to have them be good or bad at different things: there truly seems to be no way around it, at least none that I can think of. It's also still u p in the air whether this system